The CDG Solo System is a revised implementation of Stuka Joe’s CDG solo method, and streamlines two-handed solitaire gameplay by decreasing turn-to-turn overhead and maintenance. At the beginning of each Side’s turn, you will roll a Fate Die to determine which of the five cards are available for play. Typically, two or three cards are available, but the final decision of which card to play is ultimately yours. This method of play increases narrative immersion as the great battles of history unfold on your tabletop.
The CDG Solo System is not a bot and cannot be played against. Instead, it provides two Card Displays to help organize your play space and limit your decision space as you control both sides. Therefore, it is compatible with most two-player card-driven strategy games. If desired, the rules and principles in rulebook can be applied to nearly any CDG.
The system launched with official support for seven GMT games: Caesar: Rome vs Gaul, Commands & Colors: Ancients, Commands & Colors: Samurai Battles, For The People, Illusions of Glory, Paths of Glory, Washington’s War.
- 2 Card Displays
- 4 Markers for the Cards Remaining Track
- Booklet of Rules
- 7 Playsheets
- 1 Six-Sided Custom Die