Churchill is not a wargame, but a political conflict of cooperation and competition between the Big Three. As a world leader (Churchill, Stalin, or Roosevelt) you sit above the fray at ten historical conferences where you debate and decide how to defeat the Axis, while shaping the peace that follows. While Churchill is not a wargame, it gives you a new and unique way to view World War II from the big chair. As one of the Big Three you can now experience the war to defeat Hitler and Tojo yet remain vigilant of your Allies intentions.
Each conference has you and your Allies nominate issues that will be discussed and debated. Through a new game mechanic you play staff cards to control the issues that shape Allied strategy. This is all done using a novel game display of a circular conference table based on the one used at Potsdam. You sit in your chair at the conference table and use your staff cards of named personages, such as Secretary Stimson and Anthony Eden, to nominate and debate conference issues.
The winner of the game is not necessarily the player with the highest score, but the one who acted as a cooperative Ally with the best post war political alignments. Act openly against your Allies or attempt to play the role of an unscrupulous Kingmaker and you will experience defeat.
- One 22" x 34" Mounted Mapboard
- 1 Countersheets
- 93 Cards
- 3 Player Aid Cards
- 90 Plastic Tokens
- 78 Wooden Pieces
- 1 Sheet of Stickers
- Rules of Play Manual
- Six 6-sided dice