Die Festung Hamburg
Publisher/Brand: Thin Red Line Games
Product Code: TRL006-1
Availability:
₴4,257
Description
At 0400 Zulu Time, July 24 1985, Warsaw Pact forces cross the Inner German Border and assault NATO positions in West Germany. The offensive in the North German Plain sector involves twelve divisions and has three main objectives: Deny NATO the access to the Baltic region, gain control of the West German ports on the North Sea, and support the advance of the Soviet armies in the BAOR sector.
Taking its roots from SPI’s Central Front and NATO: Division Commander, Die Festung Hamburg is the third module of the C3 operational series, focused on Command, Control and Communication and pioneered by Less Than 60 Miles — one of the five nominees for the 2019 Charles Roberts Awards as Best Post-WW2, Cold War, & Hypothetical Era Board Wargame. All the elements of modern mechanized warfare are covered: Chemical and Nuclear Weapons, Attack Helicopters, Engineers, Electronic Warfare, Counter-battery Fire, Ribbon Bridges, Army Doctrines, Reconnaissance units, Close Air Support coordination and more.
Several typical wargame mechanics have been reinterpreted, and both sides will fight three equally dangerous foes: the enemy, their own plan and time. Even a simple action can quickly turn into a disaster when facing an opponent using more efficiently the real key to victory: the OODA Loop theorized by John Boyd in the early ‘80s and used today as the basis for several military doctrines.
- West German Auftragstaktik (Mission-Type Orders), giving Bundeswehr a flexibility hardly obtained by other armies.
- Mobilization of Dutch and Danish reservists.
- The critical boundary between NATO’s AFCENT and AFNORTH Commands.
- Soviet Sappers, first-line assault units used to crack the toughest nuts.
- Soviet Assault From March doctrine.
- Warsaw Pact Axis of Advance.
- Warsaw Pact vulnerable supply network.
Moreover, this is the third module of the C3 Series, covering the whole NATO — Warsaw Pact conflict in Central Europe. Yes, the idea is to have the whole Central Front playable in a gigantic, unmanageable, mind-blowing campaign.
- 5 km per hex, 3 hours per game turn
- Regiment / Battalion sized ground units
- Detailed Order of Battle set in July, 1985
- Close Air Support and Attack Helicopters
- Command, Control & Communication related problems
- Electronic and Intelligence Warfare
- Combat Engineers Operations
- Artillery interdiction and Counter-Battery fire
- Chemical and Nuclear warfare
- Specific events for Warsaw Pact and NATO
- Random events to further increase battlefield chaos
- Two Campaign Games: 1. "The North Stygian Plain", Warsaw Pact offensive against NORTHAG and JUTLAND sectors; 2. "One Minute to Midnight", Unrestricted nuclear warfare after days of build-up
- Four smaller scenarios: 1. "Our Dearest Brothers", West German 18 Panzer Brigade defense of the Elbe — Lübeck Kanal against East German 8th Motorized Rifle Division; 2. "The Sickle’s Long Shadow", The initial attack of Soviet 2nd Guards Tank Army along the Elbe; 3. "A Pact of Blood", West German and Danish defense of the JUTLAND sector against East German 5 and Polish 1st Armies; 4. "The Roaring Sound of Doom", Second Echelon of Soviet 2nd Guards Tank Army assaults a still deploying Netherlands I Corps
- Playable alone or in combination with Less Than 60 Miles and The Dogs of War. Are you man enough for 500 km of World War Three front line?
- Optional and unforgiving Campaign victory conditions, completely ignoring whining arguments about “unbalanced play”. It’s all or nothing.
- 98 x 78 cm matte plasticized map, covering US V Corps area of responsibility
- 7 matte plasticized counter sheets
- 41 Action and Event Cards
- 2 Charts & Tables booklets
- 5 Player Aid Charts
- Rules Booklet
- Scenarios & Designer’s Notes Booklet
- Field Manual
- Two 10-sided dice