Grand Prix is an auto racing game. Players can complete in the game controlling either one team of two cars or multiply teams. Players will score in two different ways; individual car scoring where first place is huge, and only the top 10 places get any points, and team scoring where the placement of all cars in a race will determine the team score. The courses of the Grand Prix are not simple ovals or wide open super speedways, but tight tracks that will limit passing opportunities and require finesse and skill to make it to the front of the line. The game borrows heavily from the Thunder Alley movement classes, so you will find a familiar combination of solo, line, pursuit and lead movement in this game as well. But the abilities are tweaked to maximize the feel of Formula 1 racing. It will be up to the players to learn how the courses and the cards work together on each track to optimize their play.
Yellow flag saves are not as common in F1 and pit strategy is even more important. The penalty threshold for wear is lower, and pitting will happen more frequently. In addition to typical wear like suspension damage, tire wear and engine wear, Grand Prix incorporates "close-call" tokens for aggressive drivers. These do not count against speed, but they do constantly pile up until an event card calls for the player with the most to pay the consequences.
The game will come with four Grand Prix tracks that each contains unique and challenging features. All of the tracks compatible with Thunder Alley and all Thunder Alley tracks likewise compatible with Grand Prix.
- Two double-sided, mounted race tracks
- Countersheet of race cars
- Countersheet of markers
- 110 Race and Event Cards
- 12 Team Cards
- 1 Draw bag
- Rules Book