King Philip's War
Brand: Multi-Man Publishing
Product Code: MMP-IGSKPW
The International Game Series (IGS) affords players the opportunity to experience fantastic game titles from around the globe. Games cover time periods from the Middle Ages to World War II.
King Philip’s War 1675-1676 was a momentous example of New England frontier savagery. A loose coalition of angry tribes inspired by King Philip (the Wampanoag sachem, Metacomet) burned and sacked settlements throughout the colonies of Massachusettes, Rhode Island, Connecticut, and the then separate colony of Plymouth. Ultimately, more than 2600 Colonials were captured or killed, Twelve Colonial settlements were completely destroyed and six more heavily damaged. Boston itself very nearly came under attack. At the same time, countless Indian villages were burned and 6000 Indians were slain or captured, and sold into slavery.. In all, 1,200 homes were burned, and vast stores of food destroyed. Metacomet himself was eventually ambushed, beheaded, and quartered.
King Philip’s War can be played in five turns (introductory level) or ten turns, once concepts are fully understood. Each turn will vary in length depending on the uncertain arrival of Indian Allies. King Philip’s War uses combat units representing war bands of 100-200 warriors and colonial companies of 50 to 100 soldiers. Combat units are sometimes accompanied by key historical leaders, as well as unspecified Indian Sachems or Colonial captains. Units utilize point to point movement and standard combat results chart combat. Special rules are included in King Philip’s War to handle Mohawk intervention (on either side), fragile Indian alliances, frontier forts, river movement, provisions loss, the threat of New York intervention, and winter effects on movement, combat and supply attrition.
- One 34" x 22" mapsheet
- One Countersheet of 5/8" counters
- 2 Player Aid Charts
- One special "event" die
- 2 six-sided dice