Seas of Thunder: Global Naval Warfare, 1939-45
Publisher/Brand: GMT Games
Product Code: GMT2303
Seas of Thunder is a fast action 2-player game on the entire naval conflict of WW2, allowing players to re-create the Atlantic and Pacific theaters of the war and experience the challenge of juggling resources to cover the entire global war. How do you protect a globe from German raiders? How desperate was it for Britain when France fell, and they were left to fight Germany and Italy alone on the high seas? What is the right balance for the Soviet fleet split between for distinct fronts (Baltic, Black Sea, Arctic, and Pacific)? If the Mediterranean force weakens for the allies, where do they draw ships from? Does Japan strike quickly or play for attrition when they arrive at the halfway point? Will America fight in two fronts, three, or four?
Seas of Thunder will help you understand the tightrope walked by both sides in the war. How gloriously open the war seemed, but how restricted it truly was. Each nation has access to the historical ships that sailed in the conflict. Each country's fleets have advantages and disadvantages that are unique to them.
Individual ship functions need to be balanced and are the key to winning every battle. A mass of battleships becomes vulnerable to submarines and air. Submarines are vulnerable to carriers and destroyers, but only if they are on ASW patrol. Carriers have quick-strike opportunities but become floating targets if their strikes fail. Victory is neither sudden nor guaranteed. In each battle, a flight of Catalinas, the lack of ASW, the improper distribution of air power, or even a missing minesweeper could be the difference between success or failure.
Seas of Thunder includes 7 scenarios covering either the early or late war period, plus a campaign game covering the entire war.
- 1 Double-sided Game Map (Early War/Late War)
- 5 Countersheets
- 2 Combat Sequence Mats
- 7 Port Mats
- Rule Book
- 12 Six-sided dice